Research about: Esports | Jurisdictions | Companies | Casino Math | Responsible Gambling | Infographics |
Competitive Video Gaming: Esports Resources |
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This page is designed to assist research into the phenomenon of competitive video gaming, or esports. It is intended to provide researchers at all levels with some secondary sources (research and analysis) about the topic, as well as primary sources for new original research. The Center for Gaming Research is currently collecting materials to document and preserve the history of esports. If you would like to discuss contributing records, documents (paper or digital), or an interview, please contact Center Director David G. Schwartz, special.collections@unlv.edu.
Esports at UNLV UNLV International Gaming Institute Esports Lab Esports holdings at UNLV University Libraries Video game holdings at UNLV University Libraries
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Secondary Sources T. L. Taylor's esports & pro gaming literature bibliography The History of Real Time Strategy Esports: A Brief History The Evolution of Esports |
News and Information Sources | Primary Sources |
Liquipedia Upcoming Esports Events Esports Archives Esports Betting Report Esports Market Report 2017 Global Esports Market Report 2016 Global Esports Market Report
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Media SPACEWAR: Fanatic Life and Symbolic Death Among the Computer Bums Starcade
Games (Emulation) Spacewar! Doom Doom II: Hell on Earth Quake 1
Organizations World Video Game Hall of Fame
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© 2019 University of Nevada, Las Vegas. Do not copy or reuse without permission. |
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Last modified
Friday, 08-Apr-2022 11:30:26 PDT
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